# CAThletic Games: Rules & Rewards

The <mark style="background-color:green;">CAThletic Games</mark> are the ***PvE mode in*** ***Leagues IV-VIII***, replacing Ranked Competitions. Both **NFT and non-NFT CAThletes** qualified to race in those leagues and eligible to participate.

> *For Leagues I-III, PvE mode is  Competitions.*

It's a *recurring Olympic-like event* for your CAThletes, **running for 48 hours**, **autoplayed and enabling team play**. Every ‘season’ of CAThletic Games has two stages:&#x20;

* the <mark style="background-color:orange;">**application phase**</mark>**&#x20;(24 hours)** during which players register team&#x73;**;**&#x20;
* the **Games themselves** taking place for the next **24 hours**

The rewards — **chests with $WLKN inside** — are distributed *following the end of the Games*, as registration for the next ones opens.

### How to take part

It takes **special&#x20;**<mark style="background-color:yellow;">**tickets**</mark> ***(paid in $WLKN)*** and **no energy** to participate in the Games. The entry cost depends on the League and is calculated <mark style="background-color:orange;">**per CAThlete**</mark> *(not differentiated by its role in the team)*. The higher the League, the *more $WLKN it costs* to take part, but the **rewards are greater**, too.

{% hint style="info" %}
Only Rainbow-Eyed CAThlete can become a team captain. Regular CAThletes can be added as team members but not as a captain, nor can they form a team of their own.
{% endhint %}

<figure><img src="https://cdn-images-1.medium.com/max/1600/1*3ejBTM3qZlf5VezSflWSBg.png" alt=""><figcaption><p>Please note that the screenshots are for illustrative purposes only. You may always find all the current information in the Walken app.</p></figcaption></figure>

> $WLKN from the pending balance and main wallet alike will be accepted as payment for entry tickets for the second Games and on.

### Reward Calculations

There are <mark style="background-color:orange;">**10 chests**</mark> in each League, with progressively increasing ***$WLKN rewards***: the biggest reward awaits in chest 10.

> *Please note that the numbers on chests denote **particular variations or tiers of chests**, not to be confused with players’ Rank*. It is also impossible to apply for a particular chest; they drop in accordance with team's chances.

Each chest contains a calculated <mark style="background-color:purple;">**share of the prize pool in $WLKN**</mark> for the current Games. *For the first Games, the prize pool is estimated based on historical PvE data and projected number of participants*.

{% hint style="info" %}
One more thing to note is that rewards in the chests are proportional: **the fewer Rainbow CAThletes registered for the Games, the greater the prizes per chest**. *For example, a chest with 1200 $WLKN (if 1500 teams register, the maximum number) turns into 3600 $WLKN (if there are 500 teams) and 12000 $WLKN — if there are 150 teams*. Don’t miss the opportunity to take your place among the teams in the first games and take greatest rewards!
{% endhint %}

* The <mark style="background-color:orange;">**chances for a particular chest**</mark> are calculated on the basis of ***team leader’s rarity and the rarity of each item on him, plus by the rarities of other team members.*** <mark style="background-color:yellow;">Given the scarcity of the items, only team leader’s gear affects the chances for chests.</mark>
* The <mark style="background-color:blue;">**amount**</mark> <mark style="background-color:blue;">**of the reward**</mark> a player actually gets from a chest is affected by their ***Rank and Mysberry boost,*** and of course the ***League.***

> The Mysberry boost is calculated in the same way as it was before: depending on the total number of CAThletes you own. Feel free to check how much Mysberry you lack for a higher booster in the Mysberry wallet. For CAThletic Games calculation, we use a coefficient equal to the booster percentage (e.g. 10% = 1.10; 30% = 1.30, etc.). For more info on the Mysberry boost, [refer to this section](/boosters-and-multipliers/mysberry-booster.md).

<mark style="background-color:orange;">Make sure to</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**claim your rewards**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">for the recently ended Games</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**within the next 24 hours**</mark> (the application phase for the next games) on the Competition screen: the rewards do not accumulate and **will be lost** once the next Games kick off!

<figure><img src="https://cdn-images-1.medium.com/max/1600/1*79KKSWW7LL5Ds58di5HRtg.png" alt=""><figcaption><p>Please note that the screenshots are for illustrative purposes only. You may always find all the current information in the Walken app.</p></figcaption></figure>

<mark style="background-color:red;">**The rewards are calculated as follows:**</mark>

1\) Calculate the **sum of percentages** for the rarity of the team leader CAThlete + all the items he wears + all team members (excluding their clothes) defines the chances for getting 10 chests.

2\) Team **gets one of 10 chests** in accordance with those chances. For each chest, there's a **projected basic reward** (calculated on the basis of the current prize pool.

3\) The Rank and Mysberry boost **coefficients** are applied to that projected reward of a chest. The resulting amount is the team's reward.

#### FIND THE TABLES WITH PERCENTAGES BELOW

<mark style="background-color:green;">**TABLE 1: Rarity of team leader CAThlete**</mark>

<table data-header-hidden><thead><tr><th width="150"></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Chest variation</td><td>common</td><td>uncommon</td><td>rare</td><td>epic</td><td>legendary</td></tr><tr><td>10</td><td>0.34%</td><td>0.43%</td><td>0.67%</td><td>1.54%</td><td>2.89%</td></tr><tr><td>9</td><td>1.72%</td><td>1.83%</td><td>2.22%</td><td>3.38%</td><td>7.00%</td></tr><tr><td>8</td><td>3.44%</td><td>3.76%</td><td>4.44%</td><td>6.76%</td><td>14.01%</td></tr><tr><td>7</td><td>5.15%</td><td>6.98%</td><td>8.32%</td><td>13.03%</td><td>18.21%</td></tr><tr><td>6</td><td>6.87%</td><td>12.89%</td><td>15.54%</td><td>17.37%</td><td>20.54%</td></tr><tr><td>5</td><td>17.18%</td><td>22.56%</td><td>27.75%</td><td>24.13%</td><td>19.61%</td></tr><tr><td>4</td><td>34.36%</td><td>32.22%</td><td>28.86%</td><td>25.10%</td><td>9.34%</td></tr><tr><td>3</td><td>17.18%</td><td>11.82%</td><td>7.77%</td><td>4.83%</td><td>4.67%</td></tr><tr><td>2</td><td>10.31%</td><td>5.37%</td><td>3.33%</td><td>2.90%</td><td>2.80%</td></tr><tr><td>1</td><td>3.44%</td><td>2.15%</td><td>1.11%</td><td>0.97%</td><td>0.93%</td></tr></tbody></table>

<mark style="background-color:green;">**TABLE 2:Team Leader's Clothes & its Rarity**</mark>

<table data-header-hidden><thead><tr><th width="116"></th><th width="112"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Chest variation</td><td>common</td><td>uncommon</td><td>rare</td><td>epic</td><td>legendary</td></tr><tr><td>10</td><td>0.04%</td><td>0.05%</td><td>0.07%</td><td>0.14%</td><td>0.28%</td></tr><tr><td>9</td><td>0.07%</td><td>0.08%</td><td>0.13%</td><td>0.25%</td><td>0.50%</td></tr><tr><td>8</td><td>0.14%</td><td>0.17%</td><td>0.25%</td><td>0.50%</td><td>1.00%</td></tr><tr><td>7</td><td>0.27%</td><td>0.31%</td><td>0.47%</td><td>0.94%</td><td>1.88%</td></tr><tr><td>6</td><td>0.21%</td><td>0.25%</td><td>0.38%</td><td>0.75%</td><td>1.50%</td></tr><tr><td>5</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td></tr><tr><td>4</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td></tr><tr><td>3</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td></tr><tr><td>2</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td></tr><tr><td>1</td><td>*</td><td>*</td><td>*</td><td>*</td><td>*</td></tr></tbody></table>

\* **For chests 1-5, the percentages added by clothing are subtracted proportionally.** That's logical: the total sum of percentages for the 10 chests **can't exceed 100%**; so if we add extra percent for clothing to one chest, we should subtract it from another. *<mark style="background-color:yellow;">This means that the chances of obtaining more valuable chests increase, while the chances of obtaining less valuable chests decrease.</mark>*&#x20;

<mark style="background-color:green;">**TABLE 3: Team Members (excluding clothes on them)**</mark>

| Chest variation | common | uncommon | rare  | epic  | legendary |
| --------------- | ------ | -------- | ----- | ----- | --------- |
| 10              | 0.10%  | 0.15%    | 0.20% | 0.35% | 0.75%     |
| 9               | 0.30%  | 0.45%    | 0.60% | 1.05% | 2.25%     |
| 8               | 0.45%  | 0.68%    | 0.90% | 1.58% | 0.00%     |
| 7               | 0.56%  | 0.84%    | 1.13% | 0.00% | 0.00%     |
| 6               | 0.62%  | 0.93%    | 0.00% | 0.00% | 0.00%     |
| 5               | \*     | \*       | \*    | \*    | \*        |
| 4               | \*     | \*       | \*    | \*    | \*        |
| 3               | \*     | \*       | \*    | \*    | \*        |
| 2               | \*     | \*       | \*    | \*    | \*        |
| 1               | \*     | \*       | \*    | \*    | \*        |

\***For chests 1-5, the percentages added by team members are subtracted proportionally.** That's logical: the total sum of percentages for the 10 chests **can't exceed 100%**; so if we add extra percent for team members to one chest, we should subtract it from another. *<mark style="background-color:yellow;">This means that the chances of obtaining more valuable chests increase, while the chances of obtaining less valuable chests decrease.</mark>*&#x20;

<mark style="background-color:green;">**TABLE 4: Reward coefficient by Rank**</mark>

| Ranks 0-4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
| --------- | ------ | ------ | ------ | ------ | ------ | ------- |
| 0.25      | 0.5    | 0.6    | 0.7    | 0.8    | 0.9    | 1       |

<mark style="background-color:green;">**TABLE 5: Mysberry Booster coefficient**</mark>

| Min. MSB per CAThlete | 300   | 900    | 2,000  | 5,000  | 10,000 | 20,000 |
| --------------------- | ----- | ------ | ------ | ------ | ------ | ------ |
| **Boost coefficient** | 1.05  | 1.10   | 1.15   | 1.20   | 1.25   | 1.30   |
| Boost percentage      | 5.00% | 10.00% | 15.00% | 20.00% | 25%    | 30%    |

*The amount of Mysberries required for a particular percentage/coefficient remains the same as for the boost in PvE/PvP competitions.*

\*\*\*

Let's have a look at a <mark style="background-color:purple;">**sample calculation**</mark> for a team consisting of a legendaryary CAThlete team leader, wearing two items, with two Uncommon and Rare team members. The player has a Rank 8 and Mysberries for a 20% boost.

1. First thing first, let's start with the team leader's chances for chests based on its rarity (from Table 1 above, for <mark style="background-color:orange;">legendary</mark>):

| Chest variation | Chances by Team leader's rarity |
| --------------- | ------------------------------- |
| 10              | 2.89%                           |
| 9               | 7.00%                           |
| 8               | 14.01%                          |
| 7               | 18.21%                          |
| 6               | 20.54%                          |
| 5               | 19.61%                          |
| 4               | 9.34%                           |
| 3               | 4.67%                           |
| 2               | 2.80%                           |
| 1               | 0.93%                           |

2. Next, **add extra percentages for each item on the team leader** from&#x20;

   3. Add percentages from each team member's rarity (their clothes is not taken into account)

   above (in our example there are two items, <mark style="background-color:purple;">Epic</mark> nad <mark style="background-color:orange;">Legendary</mark>). Remember that for the lower-tier chests, we substract the percentages proportionally: higher value is substracted from higher chances:

| epic  | legendary | intermediate chance |
| ----- | --------- | ------------------- |
| 0.14% | 0.28%     | 3,31%               |
| 0.25% | 0.50%     | 7,75%               |
| 0.50% | 1.00%     | 15,51%              |
| 0.94% | 1.88%     | 21,03%              |
| 0.75% | 1.50%     | 22,80%              |
|       |           | 15,54%              |
|       |           | 7,40%               |
|       |           | 3,70%               |
|       |           | 2,22%               |
|       |           | 0,74%               |

3. Add percentages from each **team member's rarity from Table 3 above** (their clothes is not taken into account). Here we also substract the percentages proportionally for the lower-tier chests, we: higher value is substracted from higher chances.

| uncommon | rare  | Intermediate chance |
| -------- | ----- | ------------------- |
| 0.15%    | 0.20% | 3,66%               |
| 0.45%    | 0.60% | 8,80%               |
| 0.68%    | 0.90% | 17,08%              |
| 0.84%    | 1.13% | 22,99%              |
| 0.93%    |       | 23,72%              |
|          |       | 12,46%              |
|          |       | 5,93%               |
|          |       | 2,97%               |
|          |       | 1,78%               |
|          |       | 0,59%               |

4\) Player gets **a chest from 1 to 10, according to the team's chances.** Say they got chest 7 in our example:

| chest variation                                 | Total % team leader+clothes+team members             |
| ----------------------------------------------- | ---------------------------------------------------- |
| 10                                              | 3,66%                                                |
| 9                                               | 8,80%                                                |
| 8                                               | 17,08%                                               |
| <mark style="background-color:orange;">7</mark> | <mark style="background-color:orange;">22,99%</mark> |
| 6                                               | 23,72%                                               |
| 5                                               | 12,46%                                               |
| 4                                               | 5,93%                                                |
| 3                                               | 2,97%                                                |
| 2                                               | 1,78%                                                |
| 1                                               | 0,59%                                                |

5\) The projected reward for this chest (calculated based on the previous Games results) is multiplied by the **Rank and Mysberry boost coefficients**:

projected reward x 1.2 (Mysberry booster) x 0.8 (Rank coefficient) = final reward.

Remember that there’s no need for pen and paper or mental maths: you can always find the **accurate calculations** for your particular team and the current prize pool in the Walken app. Try different CAThletes for **the best chances**!


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