> For the complete documentation index, see [llms.txt](https://docs.walken.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.walken.io/tokenomics/game-economy-and-token-distribution.md).

# Game economy & token distribution&#x20;

The tokenomics of Walken is fueled with only one token, that is **$WLKN**, limited in supply and traded on exchanges. Consequently, its price is influenced by a number of factors, with *players’ behavior* being a significant one. The Walken gameplay determines the best strategy for players to succeed: play, earn and **reinvest** $WLKN tokens **in the game** (through *purchasing CAThletes* and *equipment* on the Marketplace and continuously *leveling-up* CAThletes) to be able to **maximize their income**.

![](/files/BTyyCuiBOypTcwY2vWDD)

Moreover, a competitive gameplay system makes a continuous *upgrade* of CAThletes and *acquiring* more CAThletes the **only option** to keep earning in a **highly-competitive** market setting, given that a large number of competitors are **constantly reinvesting** into the game to score higher and earn more.
