# Game economy & token distribution&#x20;

The tokenomics of Walken is fueled with only one token, that is **$WLKN**, limited in supply and traded on exchanges. Consequently, its price is influenced by a number of factors, with *players’ behavior* being a significant one. The Walken gameplay determines the best strategy for players to succeed: play, earn and **reinvest** $WLKN tokens **in the game** (through *purchasing CAThletes* and *equipment* on the Marketplace and continuously *leveling-up* CAThletes) to be able to **maximize their income**.

![](https://2040161758-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQv3Fx17daQULohiqxg79%2Fuploads%2FhEze26HMbwW2jbwPlb0T%2FMedium_image_3.png?alt=media\&token=ce17afd3-2b45-4ada-803b-b4851a067a83)

Moreover, a competitive gameplay system makes a continuous *upgrade* of CAThletes and *acquiring* more CAThletes the **only option** to keep earning in a **highly-competitive** market setting, given that a large number of competitors are **constantly reinvesting** into the game to score higher and earn more.
